Jump to content

Recommended Posts

Posted

I've been have some problems with the European nature pack, whenever i place certain trees, bushes, and grasses onto terrain in the editor for some crazy reason they cause the editor to immediately close. anyone got a solution, or a suggestion on how to fix this? any feedback would be greatly appreciated.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

can you open them in model viewer ?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

just tried and it closes the model viewer out immediately too.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

could be a shader issue .. have a look through this thread.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

Ok i'am now able to see them but i think, (based on what people were talking about)their still in alpha mode.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

Ok i'am now able to see them but i think, (based on what people were talking about)their still in alpha mode.

 

 

do you mean youre getting "black squares" instead of some branches?

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

do you mean youre getting "black squares" instead of some branches?

 

Yea, they're squares where branches should be but they do have color to them.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

can you give me the name of one of the trees that does this and I will have a look at what I did to the mat file.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

yea one thats doing it is ( Oak>A>Winter )

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

ok let me hunt through and see what I put in the mat file ..

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

I think this is the same tree vegetation_tree_oak_leaf.mat (plus two others for diff. seasons):

 

texture0="abstract::oak_leaf_d.dds"
clamp0=0,0,0
texture1="abstract::oak_leaf_ddn.dds"
clamp1=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=0.100000001
bumpscale=0.800000012
gloss=0.100000001
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

What should i do with this if you don't mind me asking.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

back up the mat file for the oak tree then try the above code in the mat file.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

back up the mat file for the oak tree then try the above code in the mat file.

 

How do i try the code in the mat file?

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

open it in notepad, and replce the code in it with that above, make copies though of the originals, just in case.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

open it in notepad, and replce the code in it with that above, make copies though of the originals, just in case.

 

it won't let me open it in notepad for some reason. Should the file be called a Matlab Audio format because for some reason all my mat files have that.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

right click it and use open with .. then select notepad.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

right click it and use open with .. then select notepad.

 

it had no effect. Because the code you gave matches the exact code already present in the Mat file.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

can you post the code from your vegetation_tree_oak_leaf_winter.mat file.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

texture0="abstract::oak_leaf_d.dds"

clamp0=0,0,0

texture1="abstract::oak_leaf_ddn.dds"

clamp1=0,0,0

blend=0

depthmask=1

depthtest=1

overlay=0

zsort=0

cullface=0

castshadows=1

specular=0.100000001

bumpscale=0.800000012

gloss=0.100000001

shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"

shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

 

This is it.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

no from your vegetation_tree_oak_leaf_winter.mat

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

sorry for the wrong one.

 

texture0="abstract::oak_winter_d.dds"

clamp0=0,0,0

blend=0

depthmask=1

depthtest=1

overlay=0

zsort=0

cullface=0

castshadows=1

specular=0.100000001

bumpscale=0.800000012

gloss=0.100000001

shader="abstract::mesh_diffuse_sway.vert","abstract::mesh_diffuse_alphatest.frag"

shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

Try:

 

texture0="abstract::oak_winter_d.dds"
clamp0=0,0,0
blend=0
depthmask=1
depthtest=1
overlay=0
zsort=0
cullface=0
castshadows=1
specular=0.100000001
bumpscale=0.800000012
gloss=0.100000001
shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Posted

That worked! :mellow: But do you have the codes for the Bushes = vegetation_bushes_cornusmas_leaf, vegetation_bushes_hartriegel_leaf, vegetation_bushes_branch, vegetation_fields_gras_cover.

 

And the Trees = vegetation_tree_beech_leaf, and palm_fronds. Sorry theres lots of them but they are all having the same problem as oak was.

Intel®Core™2 Quad Q8200 @2.33GHz 2.34GHz

4GD DDR2 SDRAM AT 800MHZ,GMT

Nvidia Geforce GTS 250, 1GB Vid Mem

Window 7 Professional x64 bit

LE 2.3

Admin account on computer in use

Posted

Just try using these lines in them:

 

shader="abstract::mesh_diffuse_bumpmap_sway.vert","abstract::mesh_diffuse_bumpmap_alphatest.frag"
shadowshader="abstract::mesh_shadow_sway.vert","abstract::mesh_shadow.frag"

 

instead of the ones they have.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...