Brutile Posted January 25, 2016 Posted January 25, 2016 I'm getting some bad shadows happening in my game at the moment. If I only have 1 light in the scene, it's fine, but when I add a second, this happens where they overlap. Is this a common problem? Quote
Brutile Posted January 25, 2016 Author Posted January 25, 2016 Ok, so I had to make the "Cast Shadows" property "Static + Dynamic" instead of "Static + Dynamic + Buffered". Seems to have done the trick Quote
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