SlipperyBrick Posted January 24, 2016 Posted January 24, 2016 Hi, I am having a problem with displacement maps. They don't seem to be working within Leadwerks. When I add the displacement shader it looks like it is working in the material editor but when I add my displacement/height map there is no visual change. Quote
Josh Posted January 24, 2016 Posted January 24, 2016 There's a tessellation shader available, but tesselation honestly isn't that great of a feature expect under very specific circumstances. A simple parallax shader should definitely be added, and it's not hard to do. 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Roland Posted January 25, 2016 Posted January 25, 2016 So we can expect a parallax shader in next update then ? 1 Quote Roland Strålberg Website: https://rstralberg.com
shadmar Posted January 25, 2016 Posted January 25, 2016 Does anyone actually have any parallax quality textures? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Roland Posted January 25, 2016 Posted January 25, 2016 I didnt know there were any special parallel textures required. I just throw in a displacement texture for the parallax and it seems to work. What's a parallax texture then? Quote Roland Strålberg Website: https://rstralberg.com
shadmar Posted January 25, 2016 Posted January 25, 2016 Ok solved then I guess Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
SlipperyBrick Posted January 25, 2016 Author Posted January 25, 2016 Hey Shad, I can give you this texture .... I have a normal, diffuse, spec and height if you want this for tests Would love to see a parallax shader available. I do remember the tessellation shader being available at some point but the displacement shader is the only thing there now. Quote
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