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Posted

Hi, i am creating a map with several buildings on a big terrain. My life would be that much easier when creating things like cellars if i could simply delete small parts of the terrain mesh, so that i wouldn't have to precisely "dig" big holes where houses are. Is there a way for me to accomplish this?

Posted

I haven't worked with the terrain yet, so I don't know its features, but you could probably paint an invisible material over the cellar entrance, then disable the terrain collision when you enter the building, then re-enable them when you leave.

  • 4 months later...

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