Angelwolf Posted January 11, 2016 Posted January 11, 2016 Okay, so I'm trying to have my 3rd person model (at a side on, 2d style view) look left when walking left, and to look right when walking right. So far, walking right is not a problem. The model animates and walks, facing the correct direction. When walking left, however, the model 'moonwalks'. He'll move backwards, but will face forwards. local movex=0 local movez=0 self.input[0]=0 self.input[1]=0 if window:KeyDown(Key.D) then self.animationmanager:SetAnimationSequence("Run",self.animspeedrun,300) self.input[1]=self.input[1]+1 self.animationmanager:SetAnimationSequence("Idle",self.animspeedrun,300) end if window:KeyDown(Key.A) then self.entity:SetRotation(0,-90,0) self.animationmanager:SetAnimationSequence("Run",self.animspeedrun,300) self.input[1]=self.input[1]-1 self.animationmanager:SetAnimationSequence("Idle",self.animspeedrun,300) end if window:KeyDown(Key.S) then self.entity:SetRotation(0,-180,0) end if window:KeyDown(Key.W) then self.entity:SetRotation(0,365,0) end local playerMovement = Vec3(0) playerMovement.x = self.input[0] * self.moveSpeed playerMovement.z = self.input[1] * self.moveSpeed Any ideas? Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P)
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