T0X1N Posted January 10, 2016 Posted January 10, 2016 Having a key shortcut to Group and Ungroup selected CSG brushes and/or models in the editor would be a very useful feature to have. This would reduce the time spent selecting brushes that I am constantly tweaking and/or moving around especially when the map becomes more and more populated with entities. The possible key combinations would be CTRL+G for Group selected objects and CTRL+SHIFT+G to Ungroup selected group. 7 Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue
reepblue Posted January 10, 2016 Posted January 10, 2016 Yes please. 2 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Olby Posted January 11, 2016 Posted January 11, 2016 Think it's the most requested feature after tessellated hair... Grouping is a must for CSG. And, please, auto group when hollowing or carving. 3 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)
kaylon Posted June 25, 2016 Posted June 25, 2016 Ahh.. so we can't group CSG currently then ?... I thought we could... Maybe that was years ago 1 Quote
Crazycarpet Posted June 25, 2016 Posted June 25, 2016 Omg this REALLY REALLY needs to happen, real headache after you hollow or carve and you have like 50 CSG brushes. 2 Quote
Roberto14 Posted November 2, 2016 Posted November 2, 2016 +1 grouping 2 Quote I'm not english, so please sorry for my grammatical errors I'm using Leadwerks and can programm in C++ and LUA
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