drarem Posted January 5, 2016 Posted January 5, 2016 are models with 15k polys too much per model? Or what is a rule of thumb for this engine? Thanks. Quote
AggrorJorn Posted January 5, 2016 Posted January 5, 2016 I think that depends on the models purpose in the game. I believe 15k is okay for main characters. But when you a few enemies on screen I think you need to go down a lot. Quote
cassius Posted January 5, 2016 Posted January 5, 2016 I purchase all my characters and just accept the poly count as it is. arteria3d and dexsoft games mostly claim that their character models are low poly. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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