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Posted

This is not exactly a feature request and it may already be availabe but as LE does not natively support all open GL functionality, it would be very useful to get information on how to reference the open gl objects within LE, for example I recently needed to reference a loaded texture and thanks to the community I got the answer I needed...

 

But this said, I am now working on a couple of other functions within my project were I need to access and be able to set different buffers, like the stencile buffer and it would be helpful if we have information available on how we can reference these... also things like entities, etc would be very helpful...

 

This way we can extend our own implementations of LE by using native Open GL commands, I am sure, like the texture issue that these are available but some documentation would be very useful..

If it's not Tactical realism then you are just playing..

Posted

Seconded.

 

Robin

Programmer , Intel Quad core, NVIDIA GeForce GT 220, Windows 7 Pro, Galaxy Tab 2 ( 7" and 10"), LE2,LE3,3DWS

Posted

Jep, nothing known about the price...you need to write Josh, if you are interested.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

Posted

Really? I think I would rather just get information on accessing the opengl referencies for the different objects within the LE...

If it's not Tactical realism then you are just playing..

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