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(Solved) AI & Navmesh difficulties Leadwerks 4.0


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Posted

Hey all,

 

I've build Navmesh, and have several different models setup (including crawler) with different AI scripts, (including 1 from the FPS default).

 

In all scenarios, the AI triggers are sort of working (as the debug print/call screen says its looking for player, player in range, etc etc)

 

However, all models are running in the same spot without actually moving. Navmesh seems to be looking fine.

 

I've tried setting physics to Polymesh & Polyhydron - in 1 case the model topples over and falls down...

 

I have everything enabled, collision type to Character - and mass i've tried everything from 5, 20, 50, 100, etc

 

 

Will get screen shots, and code samples in a sec...

Posted

I've already had a look at that Macklebee, doesn't seem to be the issue,

 

 

Edit - turns out the scripts were referencing to automationmanager.lua and that in turn was referencing app.lua which does not exist in 4.0. took that out and everything runs fine.

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