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Posted

Is there a way to do a thread.sleep function like in java, but in lua? I am making a piston-like function based off the sliding door function where it pushes out, then waits for a set amount of time, then falls back in. I had it as time:Delay(1000) but that would pause the game and I didn't want that. Any help?

Posted

I assume you have an entity script attached to this piston entity? If so then you can handle the states of the piston inside the UpdateWorld() function. By this I mean you can determine if you have to wait and if so you do some timer logic to wait.

 

if state == "waiting" then
  if Time:GetCurrent() >= self.lastTime + self.interval then
     state = "fall_back"
  end
end

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