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Posted

I don't use lua but heres my c++_ one shot anim code

 

void kill_badguy()

{

if(badguy.frame < badguy.animlength)

{

badguy.model->SetAnimationFrame(badguy.frame,1,badguy.seq);

badguy.frame = badguy.frame + 0.3;

}

if(badguy.frame >= badguy.animlength)

badguy.alive = false;

 

 

}

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Hi,

 

thx i think there is no short trick to get my which.. i miss the time:getcurrent somewhere and i think if(badguy.frame <(=) badguy.animlength) and the +0.3 stops animation in some cases before the last Animation frame. My try in lua is nearly the same..so i blow my code to get it more robust for different animation length/speet..

 

cu

Volker

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