holschuh Posted November 24, 2015 Posted November 24, 2015 HI, is there a short code snippet to do a time dependent single cycle animation. my trys with an animate not close to the end or to fast... cu Volker Quote
cassius Posted November 24, 2015 Posted November 24, 2015 I don't use lua but heres my c++_ one shot anim code void kill_badguy() { if(badguy.frame < badguy.animlength) { badguy.model->SetAnimationFrame(badguy.frame,1,badguy.seq); badguy.frame = badguy.frame + 0.3; } if(badguy.frame >= badguy.animlength) badguy.alive = false; } Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
holschuh Posted November 25, 2015 Author Posted November 25, 2015 Hi, thx i think there is no short trick to get my which.. i miss the time:getcurrent somewhere and i think if(badguy.frame <(=) badguy.animlength) and the +0.3 stops animation in some cases before the last Animation frame. My try in lua is nearly the same..so i blow my code to get it more robust for different animation length/speet.. cu Volker Quote
cassius Posted November 25, 2015 Posted November 25, 2015 You can change the 0.3 to soe other value. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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