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Whenever you use Map::Load, a new map enters the current existing world. So if you load map1 and map2, both will be merged into the world.

 

Alternatively, you can do something like this:

Terrain *mTerrain = Terrain::Create();

And work from there. I haven't seen any documentation of it on the wiki about it though. I'd recommend making a terrain in the editor (as seperate map) if you know what you want for your world.

Using Leadwerks Professional Edition (Beta), mainly using C++.

Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz

Previously known as Evayr.

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