cassius Posted November 5, 2015 Posted November 5, 2015 When I run my game I see a white line on the distant horizon of the terrain.It looks like the textures don't quite cover all the map. Looks ok in editor. Is there anything I can do in code or editor to fix this? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
shadmar Posted November 5, 2015 Posted November 5, 2015 camera->SetRange() is deafult 0.01,1000, just increase it so it's extends beyond you terrain. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
cassius Posted November 5, 2015 Author Posted November 5, 2015 Yep. That fixed it. Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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