Michael Betke Posted February 27, 2010 Posted February 27, 2010 After working me deeper into LE I think I can say the graphical quality is outstanding but could be a little more flexible. I really experienced this in my Mountainside level I recently posted. So I think I can request the follwoing stuff without worries. Sliders: Most stuff can be only switched on and off (HDR, SSDO, GodRays, Bloom, etc..). It would really nice to have a slider that enables me to tune this settings. Like the saturation, contrast, brightness sliders. So If I'm aiming for an artistic touch I could use a bit more bloom or in other situations use more SSDO to emphasize geometry. GI: Well not really GI but we have this new and shiney SSDO which is fine. All I'm missing now is that it considers surrounding color like a color-bleedingto neightbur surfaces. I really think this would fresh up the feeling of a level and make it more alive. Crytek is pushing all this realtime-GI stuff to the max at the moment but for an engine like Leadwerks with it's Indy-Developer audience it would really be a nice addition. Disclaimer: This feature request is really meant for the future and other stuff like raising texture/vegetation layers, undo and scaling/collision is more important because they are basics in a modern game engine but maybe later this year it would be nice to get the mentioned some stuff. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Marleys Ghost Posted February 27, 2010 Posted February 27, 2010 A Bloom slider would certainly be a welcome addition ... currently none or "standing on the face of the sun" settings let it down. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head"
Canardia Posted February 27, 2010 Posted February 27, 2010 I think the biggest improvement would be to have a simple way to eliminate shadow acne. It's a real problem for programmer's arts where I have simple 3DWS scenes with square constructs. It's not a problem of LE itself, but a general problem of shadowmapping. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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