Slastraf Posted October 20, 2015 Posted October 20, 2015 question above. its for my next project, the on i am working on now is going to be released soon. Quote
Slastraf Posted October 20, 2015 Author Posted October 20, 2015 i have started with two for loops, each for x and y coordinates. they both create ten blocks in x and y direction. basically from now the real work begins. Whats the best way to think of an algorithm that creates labyrinths from now ? Quote
shadmar Posted October 20, 2015 Posted October 20, 2015 If you want to make perfect solvable mazes with no closed loops, then look up the recursive backtracker algorithm. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Thirsty Panther Posted October 21, 2015 Posted October 21, 2015 A thread from some time ago. http://www.leadwerks.com/werkspace/topic/12419-procedural-level-generation-lua/page__hl__procedural And a website with tons of info. http://pcg.wikidot.com/ 1 Quote
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