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The image is not colored when it is drawn on screen.

 

Here is my PostRender code :

 

if self.drawAttack then
 context:SetBlendMode(Blend.Alpha)
 local posX = math.floor((context:GetWidth() - self.imageAttack:GetWidth()))/2
 local posY = math.floor((context:GetHeight() - self.imageAttack:GetHeight()))/2
 context:DrawImage(self.imageAttack, posX, posY)
 context:SetBlendMode(Blend.Solid)
end

post-3271-0-84719100-1445023364_thumb.jpg

Stop toying and make games

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