drarem Posted October 12, 2015 Posted October 12, 2015 self.sprite:Release() doesn't work, i can hide it though. how do i free a sprite? Thanks. Quote
macklebee Posted October 12, 2015 Posted October 12, 2015 It appears to work for me. We might have to see your script to determine what the problem could be. window = Window:Create("sprite",0,0,800,600) context = Context:Create(window) world = World:Create() camera = Camera:Create() camera:Move(0,0,-3) sprite = Sprite:Create() local material = Material:Load("Materials/Effects/tracer.mat") sprite:SetMaterial(material) sprite:SetSize(0.25,5.25) while window:KeyDown(Key.Escape)==false do if window:KeyHit(Key.Space)==true then sprite:Release() end Time:Update() world:Update() world:Render() context:Sync() end Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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