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I'm working on something using lua right now and it' starting to get big to the point I want to better manage the code. I've considered two things: trying to use flowgraph for all gameplay code or just switching to C++ which I would prefer.

 

I searched a bit and only found the suggestion of using hooks. I'd like placing something in the editor, and then pointing a C++ class at it for behavior but that doesn't seem to exist.

 

Only idea I have so far: use a pivot and a key value pair with something like ("ClassName", "MyClass") and searching entities on load and gluing things up there, but that would probably take RTTI :(. What I'm basically after is avoiding creating objects procedurally.

 

Am I missing something obvious? Anyone else handle this? If not, has anyone had massive flowgraphs handling gamplay instead of massive player luas?

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