Michael Betke Posted March 2, 2010 Author Posted March 2, 2010 Then I would have to use a really huge model which is my skydome? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Chris Paulson Posted March 2, 2010 Posted March 2, 2010 Then I would have to use a really huge model which is my skydome? No, all you have to do is have a sphere big enough to cover the camera. It's an illusion with the sky dome as you place it in the background world. So you have: - background - for sky dome normal - for all other rendering foreground - for transparency Quote
Canardia Posted March 2, 2010 Posted March 2, 2010 It shouldn't be bigger than 1x1x1 meters, because then it fits perfectly around the camera (which is infinitely small, as it's a point). If you make it bigger, let's say 200x200x200 meters, then it still looks the same, but the FPS goes down. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Josh Posted March 3, 2010 Posted March 3, 2010 If you make it bigger, let's say 200x200x200 meters, then it still looks the same, but the FPS goes down. Why would performance decrease? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Canardia Posted March 3, 2010 Posted March 3, 2010 Why would performance decrease?No idea, I just remember that this happened when I tried different skybox sizes. It was way back in LE 2.0 though, maybe it behaves differently today. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Michael Betke Posted March 7, 2010 Author Posted March 7, 2010 Updated first post with project screenshots. HD videos on my Youtube channel. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Flexman Posted March 7, 2010 Posted March 7, 2010 How did you implement the cables from the electricity pylons? Are they a 3D model you load in or do you have some neat script that generates them? I 5* your video. Gate to the Minds Eye stuff but real-time. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
Michael Betke Posted March 8, 2010 Author Posted March 8, 2010 I wish I had a script. I planned out the cables and did a modular set fitting to my terrain. Having a very basic spline function in the editor would be great. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Pancakes Posted March 9, 2010 Posted March 9, 2010 I wish I had a script. I planned out the cables and did a modular set fitting to my terrain. Having a very basic spline function in the editor would be great. I think it would be great to get a version of this presentation as a Benchmark or a demo level or both! Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3
Michael Betke Posted March 9, 2010 Author Posted March 9, 2010 Maybe we'll release something soon. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
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