YouGroove Posted October 6, 2015 Posted October 6, 2015 I have the normals well oriented in Blender to the outside. Forget it. This is the same problem in Unity import. Quote Stop toying and make games
Josh Posted October 6, 2015 Posted October 6, 2015 Open it in the model editor, then select the Tools > Flip Faces menu item. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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