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Posted

FPS Player script usage with 8 parameters :

 

self.entity:SetInput(rotY, self.playerMovement.z, self.playerMovement.x, jump , false, 1.0, 0.5, true)

 

The documentation with 6 parameters explained :

 

Entity::SetInput

 

Syntax

  • void SetInput(float angle, float move, float strafe=0, float jump=0, bool crouch=false, float maxaccel=1)

 

Does someone knows what are the other two variables ?

  • Upvote 1

Stop toying and make games

Posted

That parameter will make it use extra collision tests to get a more accurate result. I wasn't 100% sure I wanted the command to act like that, which is why it isn't mentioned.

Let's build cool stuff and have fun. :)

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