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Posted

FPS Player script usage with 8 parameters :

 

self.entity:SetInput(rotY, self.playerMovement.z, self.playerMovement.x, jump , false, 1.0, 0.5, true)

 

The documentation with 6 parameters explained :

 

Entity::SetInput

 

Syntax

  • void SetInput(float angle, float move, float strafe=0, float jump=0, bool crouch=false, float maxaccel=1)

 

Does someone knows what are the other two variables ?

  • Upvote 1

Stop toying and make games

Posted

That parameter will make it use extra collision tests to get a more accurate result. I wasn't 100% sure I wanted the command to act like that, which is why it isn't mentioned.

My job is to make tools you love, with the features you want, and performance you can't live without.

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