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Never tried it but there is a sprite object and you will be able to make it point always at player.

Your enemies can probably use a modified version of the monsterAI script (in Assets/Script/AI). You can then use the states it has defined to switch animated textures on your sprite maybe (e.g. idling, attacking,dying). You should be able to control the speed the animation frames are switching using the time commands.

 

This may help you get a test going with animated textures:

http://www.leadwerks.com/werkspace/topic/11848-need-help-with-animated-textures/page__hl__animated+textures

 

This is jsut the first things coming to mind. Somones who's actually tried it may have a better idea! :)

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