mdgunn Posted September 21, 2015 Posted September 21, 2015 I'm considering implementing some water in a level in the form of waterfalls, stream or small pools (not necessarily at a single fixed level like the water plain). A few questions relating to this:- 1) How would people go about doing a waterfall? I'm thinking an animated texture with a refraction shader and maybe some particles (for splash) as I've seen done in Source engine (https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material) 2) Is there a refraction shader available that would work for water (like they use in the tutorial linked above)? I see some refraction code in the water shader but I'm not sure whether to try and make that water shader work on a brush/model or start from scratch. I've never constructed any shaders so this feels like it might be difficult for me to do. I tried getting some water pools working by using the animated water image files on a new material but couldn't get it looking much like water at all. Anyone got some experience on getting better water (waterfalle/streams/pools). Quote
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