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Does anyone know how to increase range of melee attacks in FPSMeleeWeapon.lua - I don't understand the Transform:Normal in the code below, I thought increasing the 0.5 might work but it doesn't seem to make any difference.

 

local pickinfo=PickInfo()
local pos = self.player.camera:GetPosition(true)
local dir = Transform:Normal(0,0,0.5,self.player.camera,nil)

if self.entity.world:Pick(pos,pos+dir,pickinfo,0,true,Collision.Projectile) then

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