cassius Posted July 8, 2015 Posted July 8, 2015 Currently my 3rd person character finds it hard to climb stairs. I have to keep hitting space bar ( jump ) to make it go up. Is there a programmable way of solving this prob?? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
drarem Posted July 8, 2015 Posted July 8, 2015 invisible ramp, or maybe less rise in each step. Quote
cassius Posted July 8, 2015 Author Posted July 8, 2015 Thanks. I solved problem by scaling castle model down to 75%. Some purchased buildings are too large. Ithink I will check all of them. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Josh Posted July 9, 2015 Posted July 9, 2015 The recommended step height is 0.016 meters for stairs: http://www.leadwerks.com/werkspace/topic/10016-mapping-standards/ Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Naughty Alien Posted July 9, 2015 Posted July 9, 2015 @Josh Isnt that way too low ?? Its basically 1.6 cm..average step height is about 22 cm.. 1 Quote
shadmar Posted July 9, 2015 Posted July 9, 2015 comfort zone of steps are between 19 and 22 cm on average. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Josh Posted July 9, 2015 Posted July 9, 2015 Never mind, 16 cm is the nearest power of two value, so I suggest that for stairs. The actual max step height in the physics code is 0.5 meters. That is the maximum a character can step up, although it would be pretty high for stairs. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
cassius Posted July 9, 2015 Author Posted July 9, 2015 An invisible ramp is still a good idea because the character walking up stairs bobs around a lot looking quite unstable. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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