xtom Posted July 7, 2015 Posted July 7, 2015 After adding some more objects to my level I'm getting this error message and game won't run.. OpenAL: AL_OUT_OF_MEMORY I have a .wav music file 12min/131MB which has been fine up to now and removing this seems to free up enough memory for the game to run again. I also have another ambient wav file 15min/150mb loading in and I think these wav files must be big memory hogs. I'm wondering if smaller ogg files would be better and free up more memory for more game assets in the level? 1 Quote Check out my games: One More Day / Halloween Pumpkin Run
xtom Posted July 7, 2015 Author Posted July 7, 2015 I've worked past this by cropping my 12min/131MB music down to 2min/22MB. It's danger/action music so hopefully the first 2min should be enough but if ogg allowed more game memory in general it would be nice for sure. 1 Quote Check out my games: One More Day / Halloween Pumpkin Run
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.