holschuh Posted July 4, 2015 Posted July 4, 2015 HI, i have an prefab entity with an script attached. so i want to load by lua code and set 2 "target" entity vars. but the Script:start() is in the moment i load the prefab running and wants to access my 2 "target" vars which are nil then. must i handle this by myself with some code or is there a way to prevent an Script in Prefab from running after loading it by code? the script loading the cow.pfb self.enemy=Prefab:[b]Load("Prefabs/cow.pfb")[/b] self.enemy.script.spawnpoint1=self.entity self.enemy.script.spawnpoint2=self.spawn2 the scrip in the cow.pfb Script.spawnpoint1 = nil--Entity "SP1" Script.spawnpoint2 = nil--Entity "SP2" function Script:Start() [b] self.xplus=self.spawnpoint2:GetPosition().x[/b] self.first=true .... cu Volker Quote
holschuh Posted July 4, 2015 Author Posted July 4, 2015 Ahh found something Prefab.NoStartCall http://www.leadwerks.com/werkspace/topic/12523-load-prefab-pass-entity/page__hl__prefab cu Volker Quote
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