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Posted

I am trying to use a monster I got from Arteria3d with the stock MonsterAI.lua. I've got all the same settings on the script as the crawler but the monster runs and attacks backwards.

 

I've tried playing with the "Character angle" property in the physics tab but that appears to give very erratic behavior for any value other than 180. Setting 0 the monster move between the player location and the monster's initial position very very quickly until finally flying off the side of the world. Setting 90 and the monster spins really fast and flies off the side of my world. Finally setting 180, the monster moves and attacks properly but backwards.

 

Any one have ideas?

 

Thanks

Posted

your characters back needs to be rotated facing the z axis ( the blue axis) , also make sure that the physics settings are all right .

exspecially take a look at the character angle, you insert 180.0 there so that everything works fine when you rotate it like this.

post-12189-0-68775400-1435949832.png

Posted

Ok I got it working, I had to download Blender, rotate the model then export it back to fbx, reimport into leadwerks. Looks like I am going to have to modify every single character from Arteria3d in blender, then screw around with the normals and resize them. What a pain. Certainly not what I thought I was buying. Anyway thanks for your help!

Posted

Ultimate unwrap can also be used to correct character rotation. It also has a mdl format plugin. Not free, but very good

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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