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Hi guys.

I was making a trigger which, lead to death of an object, if collision with it occur.

For example, there is a variable named 'health' in the MonsterAI.lua.

i wrote SimpleTrigger.lua like this.

 

Script.Enemy1pfb = "" --path "Enemy1" " Pfb file (.*pfb):pfb|Prefabs

-----------------------------------------------------------------------------------------

self.enemy = Prefab::Load(self.Enemy1pfb)

self.enemy.health = 0

 

Loading was perfect but i could not access to health.

What should ㅑ do?

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