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Posted

The unit size in the editor seems to be in centimetres while in my c+= written game it is in meters. I looked in tools/viewports but can't find any way to change it.

Is the option there any more or what?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

You can use a meter grid if you enable legacy settings. See the config file for this.

 

The reason cm is displayed by default has to do with the way textures line up on the grid. 256 cm is about the right size for a one-story tall building.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I have been having issues with this change lately. I can no longer accurately code positions quickly (I don't want to convert cm to meters every time I write code).

 

You can use a meter grid if you enable legacy settings. See the config file for this.

 

Could an option be added to toggle between the meter and cm grids?

Then we could use cm grid for texturing/csg/modeling and still use the meter grid for placing objects (easily) with code.

  • Upvote 1

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https://haydenmango.itch.io/roguesnowboarding

Posted

I think moving the decimal point 2 places to the left will convert to meters. Or that's what I am told.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I have been having issues with this change lately. I can no longer accurately code positions quickly (I don't want to convert cm to meters every time I write code).

 

Could an option be added to toggle between the meter and cm grids?

Then we could use cm grid for texturing/csg/modeling and still use the meter grid for placing objects (easily) with code.

If you enable legacy settings this is an option in the options dialog.

 

Multiply meters by 100 for centimeters.

My job is to make tools you love, with the features you want, and performance you can't live without.

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