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Posted

It seems that lights don't cast shadows when they are near an object.

You can see that in the shadow of the light cage half of the shadow is missing:

post-2-12666146826726_thumb.png

I know I could make the cage bigger, but it's really not that small, and it's a realistic size.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

  • 1 month later...
Posted

The near range inherited from the camera class is by default 0.1. We could probably change this for point lights so they can deal with closer objects.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yay, it works with CameraRange(light,0.01,10);

 

(Default light CameraRange) // half of the shadows missing

CameraRange(light,0.1,10); // no light all, all black

CameraRange(light,0.01,10); // works great!

CameraRange(light,0.001,10); // no shadows at all, all light

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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