Canardia Posted February 19, 2010 Posted February 19, 2010 It seems that lights don't cast shadows when they are near an object. You can see that in the shadow of the light cage half of the shadow is missing: I know I could make the cage bigger, but it's really not that small, and it's a realistic size. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Josh Posted March 27, 2010 Posted March 27, 2010 The near range inherited from the camera class is by default 0.1. We could probably change this for point lights so they can deal with closer objects. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Canardia Posted March 28, 2010 Author Posted March 28, 2010 Yay, it works with CameraRange(light,0.01,10); (Default light CameraRange) // half of the shadows missing CameraRange(light,0.1,10); // no light all, all black CameraRange(light,0.01,10); // works great! CameraRange(light,0.001,10); // no shadows at all, all light Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.