Masterxilo Posted February 19, 2010 Posted February 19, 2010 For example for: http://leadwerks.com/werkspace/index.php?/topic/1250-plane-to-hug-terrain/page__view__findpost__p__11632 ^^this post also contains a more accurate TerrainElevation() that doesn't just do a LERP between the closest 4 points... Quote Hurricane-Eye Entertainment - Site, blog.
Rick Posted February 19, 2010 Posted February 19, 2010 Or an accurate TerrainElevation() like what Max has created also in that same post! Quote
Canardia Posted February 19, 2010 Posted February 19, 2010 Although the engine has no GetTerrainResolution() function, you can easily do it yourself, like in gamelib: http://www.leadwerks.com/wiki/index.php?title=GameLib#GetTerrainResolution Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Masterxilo Posted February 19, 2010 Author Posted February 19, 2010 I know I could save what I set it to on creation and so on... Quote Hurricane-Eye Entertainment - Site, blog.
Canardia Posted February 21, 2010 Posted February 21, 2010 Not only on creation, but you can also read it from the sbx file. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Masterxilo Posted May 30, 2010 Author Posted May 30, 2010 Could this please be added? I don't think this takes long to make. Quote Hurricane-Eye Entertainment - Site, blog.
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