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  • 1 year later...
Posted

I think they started to focus it on Lua, but you just add a C++ script to the project either way. I can't remember how, I don't really use this engine much at the moment.

Posted

I can't find any documentation about getting started with c++ and leadwerks

You create a new project through the editor and it will automatically create code in the Source folder and Visual Studio files under Projects that you can use/edit.

Posted

Yeah, C++ is fully functional. I haven't done a lot with it but you just open the sln file and hit build and it runs. You have complete control over the main application loop (with a basic provided source that I believe corresponds to the default EXE), and you can use the "app" oriented object pattern as well. You can still easily use lua with a customized C++ build as well, basically all the default does is load up the lua layer and trigger it at the right spots.

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