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Posted

I am kinda knew to leadwerks and i have found a bow model i really like and i imported it and i was wondering how do u make it so u can use the bow and shoot arrows? srry im a noob but thx for the help good sirs/madams wink.png

Posted

Make sure that you study the documentation and take as many tutorials as you can google. Take some tutorials on lua coding. Studying the scripts that come with Leadwerks is a real good start. There is a chance that someone here may have some bow and arrow code to share with you. Welcome to Leadwerks

  • Upvote 1
Posted

Some functions you'll probably use for shooting arrows include - Instance(), SetPosition(), SetRotation(), AddForce(),SetCollisionType(), SetMass()

 

Shooting arrows works like this in my game, Hunt For Food -

 

function Script:ShootArrow()
local arrow=self.arrow:Instance()
arrow.script.livetime=Time:GetCurrent()+15000
arrow.script.active=true
arrow:SetMass(.5)
arrow:SetPosition(Transform:Point(0,0,.75,player.camera,nil))
arrow:SetRotation(-player.camRotation.x-90,player.camera:GetRotation(true).y+180,-player.camRotation.z)
arrow:AddForce(0,1250,0,false)
end

 

I should also note that my arrows have a script to deal damage on collision. The script looks something like this -

 

function Script:Collision(entity,position,normal,speed)
if self.active==true then
self.active=false
if entity.script then
if entity.script.hurtable==true then
 self.entity:SetCollisionType(Collision.None)
 self.entity:SetMass(0)
 self.entity:SetShape(nil)
 self.entity:SetPosition(position)
 self.entity:SetParent(entity)
 if entity.script.health>0 then
 entity.script:Hurt(math.random(5,8.5),player)
 end
 self.livetime=Time:GetCurrent()+3000
end
end
end
end

 

I hope this helps!

  • Upvote 3

Check out my game Rogue Snowboarding- 

https://haydenmango.itch.io/roguesnowboarding

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