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Posted

The ability to specify a Z axis rotation on the DrawImage and DrawText so that you can rotate the text or image around the Z axis... this would probably require the ability to specify were that axis needs to be, you can probably not assume the middle or the origin.

 

I just needed to do this and had to build the function using raw OpenGL commands, which to be honest was a pain in butt.... and given that the only additional code within the function would require the following OpenGL it would be relative simple to implement..

 

glTranslatef - set the X/Y rotational origin

glRotatef - rotate around the origin

glTranslatef - set the X/Y origin back to it's original position...

  • Upvote 1

If it's not Tactical realism then you are just playing..

Posted
to build the function using raw OpenGL commands, which to be honest was a pain in butt

 

 

Yes it is, some basic functionality additions to the Draw commands would be a welcome feature. Gets my vote Chiblue.

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  • 4 weeks later...
Posted

I allready have this stuff done in my own engine. The commands are exactly like blitzmax.

I Josh want's I would glady donate some code. It's actually quite simple.

ImagesCollide and ImagesCollide2(from blitzmax ) would also help. I could donate that code as well.

I create the game you play. I create the rulles you will obey.

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