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Posted

Hello, I wanted to ask if it is possible to use a single big texture for terrain. I know we can paint with multiple texture layers in the editor, but I want to import a big texture already.

 

Isn't the painted texture already build into a single megatexture? Can we use our own?

  • Upvote 1
Posted

If you start with an empty terrain and just use 1 texture, by double clicking on Layer 1 -> Diffuse, it should cover the entire terrain piece.

 

terrainmenu.png

"The only true wisdom is in knowing you know nothing." ~ Socrates

Posted

thanks. didn´t knew about doubleclicking.

 

However it does not work. the texture is just tiled million times, and i can´t scale it big enough. (10 is maximum scale)

I guess the transparent transition between multiple texture sizes must be disabled for that kind of big texture too.

Posted

if your texture is grass or dirt or snow it should just "fill" the whole terrain smoothly without seams.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

It will not be a tileable texture. I am just interested in using real map data.

Importing a height map is no real problem. But applying satellite imagery on it looks impossible with the current system.

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