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something to do with this

 

 

this is line 33 ------> function Script:CycleWeapon(direction)

local n,weapon

local foundindex=false

local prevweapon

 

if direction==1 then

for n,weapon in pairs(self.weapons) do

if foundindex then

self:SelectWeapon(n)

return

end

if self.currentweaponindex==n then

foundindex=true

end

end

if foundindex then

for n,weapon in pairs(self.weapons) do

self:SelectWeapon(n)

return

end

end

else

for n,weapon in pairs(self.weapons) do

if prevweapon then

if self.currentweaponindex==n then

self:SelectWeapon(prevweapon)

return

end

end

prevweapon=n

end

if prevweapon then

self:SelectWeapon(prevweapon)

end

end

end

 

 

 

Line 33 mainly

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