Hover Posted March 15, 2015 Posted March 15, 2015 Hello everyone again! I'm searching for an easy way to create normal-, specular and displacement-maps. How do you create them? Which tools are recommended? Can you give advice and tell me what i need to know? Thanks! Quote
gamecreator Posted March 15, 2015 Posted March 15, 2015 Guppy suggested the free AwesomeBump. It looks great though I haven't tried it. Also, the Leadwerks Editor can generate normal maps by right-clicking on a texture. Quote
Daniel0213 Posted March 30, 2015 Posted March 30, 2015 I use MindText from steam and I love it!! It's powerful, cheap and very fast. Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64)
nl2012 Posted March 30, 2015 Posted March 30, 2015 Besides making (baking) them in your 3D app (for a normal and / or displacementmap a 3d app is the way to go), Mindtex (on steam) is cheap and does a pretty good job (estimate based on your diffuse map). Even better but a bit more expensive is B2M (https://www.allegorithmic.com/products/bitmap2material). Have fun! Quote HP Z820 workstation / 2 x Intel Xeon Processor E5-2650 v2 8c / 64GB / Geforce 980 gtx / MODO801 / MARI / ZBrush 4R7 / UU3D / Substance Designer / PS
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