Jazz Posted February 28, 2015 Posted February 28, 2015 Alpha material on a plane shows other models through it which should be blocked by the terrain. First shot is a plane, second is a billboard raised a ways off the ground. Is there some setting I missed? 1 Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060
Josh Posted February 28, 2015 Posted February 28, 2015 Is z-sorting enabled? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Jazz Posted February 28, 2015 Author Posted February 28, 2015 Ah thanks, that fixed it. I thought I was forgetting something. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060
AnthonyPython Posted February 28, 2015 Posted February 28, 2015 what does z-sorting do exactly? Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB
Jazz Posted February 28, 2015 Author Posted February 28, 2015 It's to prevent polygons in the back of a scene from rendering in front of polygons that are in the front of the scene. 1 Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060
Josh Posted March 1, 2015 Posted March 1, 2015 It renders sorted objects after everything else and renders them in order, back to front, by entity distance to camera. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Gloomshroud Posted March 1, 2015 Posted March 1, 2015 Off-topic, but I love your models! Especially the snejkka longship! Very nice! Custom? Quote
Jazz Posted March 1, 2015 Author Posted March 1, 2015 They are from Arteria 3D. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060
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