YouGroove Posted February 21, 2015 Posted February 21, 2015 Terrain texture from distant view looks bad. Quote Stop toying and make games
Guppy Posted February 21, 2015 Posted February 21, 2015 Try filling a large kanvas with the texture in Photoshop and then scale it down -you will see a similar effect depending on scaling used Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k
shadmar Posted February 21, 2015 Posted February 21, 2015 http://www.leadwerks.com/werkspace/topic/11674-textures-on-terrain-are-blurry/#entry84339 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Josh Posted February 21, 2015 Posted February 21, 2015 Shadmar is correct. The terrain shader uses a low-frequency lookup at far distances. This does a good job of reducing texture repetition, but it's a stylistic choice and not everyone prefers it. You can disable the effect with the shader modification he showed. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
YouGroove Posted February 21, 2015 Author Posted February 21, 2015 It looks so bad, it's my taste. Why not proposing a checkbox or two shaders at choice at terrain creation ? - Standard universal like all 3D engines that looks good - LE3 custom underground terrain shader I don't want to modify shaders each time LE3 makes a huge update or simply modify standard shaders. Quote Stop toying and make games
Josh Posted February 21, 2015 Posted February 21, 2015 More options means more things to break, and more confusion for the end user. I don't think the terrain shaders have been updated in six months, so you are pretty safe. It might become a per-layer option in the future. That would make sense, because some textures work a lot better than others with this effect. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
beo6 Posted February 21, 2015 Posted February 21, 2015 i actually like the leadwerks way for your example texture better. In unity it looks like a single color from a distance. But it does depend on the type of texture if it works or not. Quote
YouGroove Posted February 21, 2015 Author Posted February 21, 2015 In unity it looks like a single color from a distance. But it does depend on the type of texture if it works or not. Have you some screenshots of your game with that effect ? It looks like in the reality , on long distance it looks like a color with some noise and as you come near you will see the details. It looks too bad when textures have strong patterns as you see these giant patterns from long distance. At mid distance it's worst as you'll have the texture in detail , while you'll have the same texture upscaled on top of it , so it just looks bad. Anyway , that's great if some people enjoy this system, i'll just change the shader to a standard one. Quote Stop toying and make games
YouGroove Posted February 21, 2015 Author Posted February 21, 2015 Another example why it looks so bad : Quote Stop toying and make games
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