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SSAO by Igor - it's a good start and more than I had a week ago


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Posted

I'm looking forward to trying it too!

 

And not to take any thunder away from his work but more for the sake of completeness, there is also Shadmar's effects pack here:

http://www.leadwerks.com/werkspace/topic/11762-posteffect-collection/

 

It looks like Igor also had a motion blur released:

http://steamcommunity.com/sharedfiles/filedetails/?id=366090530

 

I love this stuff. I hope I can get it to work in my project with the eventual release of Leadwerks water.

  • Upvote 1
  • 2 weeks later...
Posted

On the left is without your SSAO shader on the right is with your SSAO shader. There is clearly way more depth in the scene with your shader.

 

Thank you for your contribution!!

 

post-5086-0-09588000-1425388108_thumb.png

  • Upvote 4
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Posted

On the left is without your SSAO shader on the right is with your SSAO shader. There is clearly way more depth in the scene with your shader.

 

Thank you for your contribution!!

 

post-5086-0-09588000-1425388108_thumb.png

Looks cool! Nice to see that the shader works not only for me smile.png.

 

Update:

Thank you YouGroove, good luck with project.

Posted

Is there a way do have SSAO not on characters or to diminuish the effect ?

 

Also it has bugs when you don't run the game and have SSAO on the editor.

post-3271-0-10848600-1425392404_thumb.jpg

post-3271-0-59728300-1425392922_thumb.jpg

Stop toying and make games

Posted

Is there a way do have SSAO not on characters or to diminuish the effect ?

 

Also it has bugs when you don't run the game and have SSAO on the editor.

 

I'll try to fix it.

On 2 Pic. After starting the problem will disappear. Problem due to the resize of the window.

Posted

I tweaked values on, shader and got less SSAO :

#define samples 13.0

 

 

Is there a way to make the effect stronger without spreading too much oround ?

The effect is not very visible sometimes with these values :

#define motionblursamples 15
#define motionblurrate 0.5
#define motionblurdistance 0

but perhaps it's normal ?

post-3271-0-94717700-1425394049_thumb.jpg

Stop toying and make games

Posted

I tweaked values on, shader and got less SSAO :

#define samples 13.0

It's working fine, no need to modify it.

 

Good!smile.png

 

Update:

float offsetScaleStep = 1.0 + 2.5 / samples;

decreased from 2.5 to 1.5

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