lxFirebal69xl Posted February 15, 2015 Posted February 15, 2015 So I was messing around with a level, and I can't figure out what function I should use to make a light go off. Hide() and Stop() don't seem to work. Any help? Quote
beo6 Posted February 15, 2015 Posted February 15, 2015 Hide should work. What is your code? //Edit: here is a short script. Works without any problem. Just connect it in your flowgraph with the default PushButton.lua script. -- activate light function Script:Activate()--in if self.entity:Hidden() then self.entity:Show() self.component:CallOutputs("Activate") end end -- deactivate light function Script:Deactivate()--in if not self.entity:Hidden() then self.entity:Hide() self.component:CallOutputs("Deactivate") end end -- toggle light function Script:Toggle()--in if not self.entity:Hidden() then self:Deactivate() else self:Activate() end end Quote
lxFirebal69xl Posted February 16, 2015 Author Posted February 16, 2015 That worked thank you, I have no idea what I was doing wrong. Quote
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