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Posted

I was trying to create some test spheres for shading experiments with no textures assigned, just fixed material colors. It seems they still use textures from some other material. E.g., if I create a new empty material in MyGame and assign it the diffuse+normal shader, it will show a concrete preview in the material editor. When creating a brush sphere in the introduction scene, assigning it the material and running the game, it is rendered using the tire material

Posted

If the shader is doing a texture lookup, whatever texture was last left in that slot will be used. This is the expected behavior. There are shaders that do not use any textures. See "default.shader".

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Mmh, OK, wasn't aware of that. Is that for performance reasons? Otherwise it would seem like an unnecesary duplication of shaders that are identical except for those texture lookup code lines.

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