IgorBgz90 Posted February 14, 2015 Posted February 14, 2015 Hi! Trying to do texture mapping on the texture failed. In a fragment shader, for rendering I use only Normal Map with alpha channel and Specular map. Everything works fine, if the model is on the zero coordinate Z +- 3.0 Help! Shader: shader.zip Texture 1: Normal map with Alpha Texture 2: Specular map Screenshot's: Z: 0.0 Z: -4.0 +4.0 Maybe there is an alternative to achieve this effect? I hope you understand me Quote
YouGroove Posted February 14, 2015 Posted February 14, 2015 Wait for real decals systems , they should come this year in LE3, you have time to finish some games level meanwhile. Quote Stop toying and make games
IgorBgz90 Posted February 14, 2015 Author Posted February 14, 2015 Wait for real decals systems , they should come this year in LE3, you have time to finish some games level meanwhile. It's good! Decal system works a little differently, uses the diffuse texture with alpha channel. Overlay uses light map for the creation of the volume. It looks very realistic . 2 Quote
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