Jump to content

Recommended Posts

Posted

Hi!

Trying to do texture mapping on the texture failed.

In a fragment shader, for rendering I use only Normal Map with alpha channel and Specular map.

 

Everything works fine, if the model is on the zero coordinate Z mellow.png +- 3.0

Help!

 

Shader: shader.zip

Texture 1: Normal map with Alpha

Texture 2: Specular map

 

Screenshot's:

Z: 0.0

post-13485-0-93167600-1423955219_thumb.jpg

 

Z: -4.0 +4.0

post-13485-0-99298000-1423955319_thumb.jpg

 

 

Maybe there is an alternative to achieve this effect?

I hope you understand me smile.png

Posted

Wait for real decals systems , they should come this year in LE3, you have time to finish some games level meanwhile.

 

It's good!

Decal system works a little differently, uses the diffuse texture with alpha channel. Overlay uses light map for the creation of the volume. It looks very realistic rolleyes.gif.

silent_hills_pt_screen_20140821_01.jpg

  • Upvote 2

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...