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Posted

I just tried somethng like this in the editor.

 

Simple sphere created in UU3D textured with some sun texture off the net.

 

.mat file

 

texture0="abstract::sun_tex.dds"
blend=0
depthmask=0
depthtest=0
castshadows=0

shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag"

 

 

Result in editor with a pointlight placed in its centre.

 

sunz.th.png

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Posted

I want a space monster truck! I could drive around and crush little bitty planets that get in my way.

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Posted

I think that the mat file has to be changeg, just like mg's, but unfortunately microsoft office access table is assigned to .mat files and i can't open them ...

=(

File Extension .MAT - Microsoft Access Table Shortcut

//Ok got that working now

The light somehow isn't. can you send me the model you are using? maybe that will work ...

//I just tried the model in the editor as well and there it works oO something i have to consider when putting this in the .exe?

//light and sun:
TEntity cam=CreateCamera();
CameraClearColor(cam,Vec4(0,0,1,1));

TLight light1  = CreatePointLight(1000,0);

//and here is the rendering loop:

UpdateWorld();

//Render the scene
SetBuffer(buffer);
RenderWorld();
//Render lighting
SetBuffer(BackBuffer());
RenderLights(buffer);
//Swap the front and back buffer
Flip(0);

Posted

I think that the mat file has to be changeg, just like mg's, but unfortunately microsoft office access table is assigned to .mat files and i can't open them ...

=(

File Extension .MAT - Microsoft Access Table Shortcut

//Ok got that working now

The light somehow isn't. can you send me the model you are using? maybe that will work ...

//I just tried the model in the editor as well and there it works oO something i have to consider when putting this in the .exe?

 

 

 

You can go to Folder Options > File Types > scroll to MAT and click change, if that not what you did already.

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