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Posted

This has been discussed before. LE has been completely moved to Steam platform. Standalone is no longer sold therefore no need for non-steam downloads.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

Posted

I mean scripts, shaders downloads, some was still valuable : ramp shader, PBR Effect etc ...

Nevermind, it was just a question because it was available again these days.

Stop toying and make games

Posted

I think those files should be re-uploaded to Steam, there is no guarantee Josh will keep downloads section forever.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

Posted

It will be left up, but I feel like the Workshop is at a point now where it is capable of replacing the zip downloads. You can now upload a zip file containing your files with any folder structure you like, and the installation process for Workshop items has been made a lot simpler. You no longer have to subscribe to things in Steam, you can just click install in the browser and they're instantly downloaded and installed.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

i just uploaded my first workshop file. but when i had the lua file right at the first level in the zip-file when i subscribed it had put the lua file in the root of my project right next to the exe files.

 

not sure if that is intended as that could get messy.

Posted

at least in a subfolder like "workshop-items". and maybe for every workshop item also under that a folder with the name of the item so it does not get cluttered.

Posted

I decided to leave it up to the author. For a lot of different dialogs in Leadwerks, it defaults to a specific location like "Shaders\PostProcess" or "Materials\Sky". By allowing the author to place files wherever they want files can go in their proper place. It also makes publishing easier because you don't have to worry about breaking file references by moving everything into an "AddOns" folder.

 

File published before a certain date still get extracted to the "AddOns" folder, to maintain compatibility with the way they were original published.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

i tried if workshop items do overwrite files. and they do indeed overwrite.

 

I really don't like this. Someone else could just make a script with the same name as a default one and it gets overwritten.

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