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Posted

So I want the game to pause (and specifically FPSplayer.pfb) when

 

self.currentState == "menu" or "splash"

 

So I want the moving gun animation to stop, I want it to ignore key presses and mouse movement, I want it to ignore mouse clicks. Basically, I want it to freeze up when app.currentState is not "game"

 

Any ideas?

: : i7 4700mq : : GT 745m : : 8GB : : Steam : :

Posted

In App.lua try only calling the following when not paused.

 

if self.paused == false then

--Update the world

self.world:Update()

end

 

Now you can pause and unpause with the self.paused variable and setting it to true. Define that variable as false in App:Start(). Note that this would stop ALL entity scripts so your paused code can't be inside entity scripts but would need to be in App.lua.

Posted

Note that this would stop ALL entity scripts so your paused code can't be inside entity scripts but would need to be in App.lua.

 

So would this prevent a 'menu chamber' with moving lights from rendering?

: : i7 4700mq : : GT 745m : : 8GB : : Steam : :

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