Gonan Posted January 29, 2015 Posted January 29, 2015 Using the new Beta water level, I have tried increasing the mass to 5000 for a 3 metre wide sphere, but it still floats, after bobbing up and down when it falls into the water. Do we need to create density value to compare against the water, eg. 1000kg/m^3 if its higher it sinks. How would we flag that an object sinks rather than floats to the physics engine? Quote
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