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Posted

It would be cool. But I think there are tutorials on how to make them that are pretty easy. I think you can take your objects texture, de-saturate it in gimp and viola you have a specular map. Or something like that.

Ubuntu 14.04 (64-Bit) - Intel Core i7-2700K - Geforce GTX 670 - 8GB RAM

Posted

Yea I saw that and gave it a quick try the other day. Probably if you get good at it and want best of the best results then spending time in a dedicated tool like that is the way to go. But I've been finding the quick normal map that leadwerks provides seems to be good enough in most cases and something similar for the specular option would be good to have too. Not an urgent need or anything, just a suggestion to help speed up game dev time.

Check out my games: One More Day / Halloween Pumpkin Run

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