beo6 Posted May 19, 2015 Posted May 19, 2015 Even though i am ok with blocking loading for normal games, considering Leadwerks officially supports VR and probably the next Steam VR it is considered really bad practice to have the loading screen being stuck on your face. Not to mention the currently missing feature of menu rendering that does not move with your looking and some other stuff that would be required for good VR support. //Edit: Sorry forgot to answer your question. you are currently sending a string to the load function. You need to give it the function pointer: Map::Load("testmap.map", Loading); 1 Quote
nick.ace Posted May 19, 2015 Posted May 19, 2015 you are currently sending a string to the load function. You need to give it the function pointer: Map::Load("testmap.map", Loading); idk why I thought it was a string. Anyway, this works: Map::Load("testmap.map", &Loading); Quote
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